Augments swtor. to expand on that, there are currently 5 main sources of schematics. Augments swtor

 
 to expand on that, there are currently 5 main sources of schematicsAugments swtor  because new augments would give you even more stats, maybe to reach

Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. 3. Most players already have their gear augmented, but yeah some don’t I guess. 3 GCD. 1. 6k. This guide is tuned towards PVE, but I will also include tips for PVP. The only reason it is, is due to speccing into will of the sith, which provides an extra 6% - and the buff on willpower, an additional 5% (total of 11%). As soon as it is fixed, 3 things will happen. 14 gear pieces with stats. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. But secondary stat augments are still good. Augments are definitely necessary. Augments. UPDATED (04/20/2017) - Using 5. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. Critical is what you dump points into after hitting your thresholds in the other two. DPS will have 2 pieces with alacrity. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Go to swtor r/swtor • by. Full guide for the SWTOR Flashpoint Directive 7 in all difficulty modes, including achievements you can unlock and the rewards you can earn! Everything you need to know about BioWare's Star Wars: The Old Republic (SWTOR) MMO Game - News, Updates, Guides, Tutorials, Gameplay and more!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. So often they need a few alacrity augments to help them hit their target. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. 17 per point Defense: Increases the chance to dodge or. Members. 2 is out, upgrade the item to 336. - With Conquest rewards plus guild reward more. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 0) will be reintroducing the vertical progression path for gearing. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. which items take the fewest mats to produce for reverse engineering, and the. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR Update 6. Unforuntely they are also ridiculously expensive and difficult to craft. It will cost under 100k to get each piece augmented, including the. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. Affected combat styles include: Powertech and Vanguard. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. ) Edited June 16, 2020 by. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Crafter will need to create the purple augments. . In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Even making a broader search, example. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. If you're missing the 1. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. This will lead you to a swtor. but this time my presence is over 340 and my companion Qyzen is a very good tank. Two Legendary Implants, which costs Tech Fragments. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. Star Wars: The Old Republic Wiki is a FANDOM Games Community. I crank them out while I play on each character. The dedicated guide contains tips for all roles in both PvE and PvP. from the trainers. That's so insane. Last I saw, gold Augs were around 2b per Aug on SF. 2. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Just go for the Level 74 (item rating 286) ones and you will be more than powerful. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. Bant used 3 targets for his calculations so I. 3. Continuing Bant's good work, I have taken on updating his spreadsheet. You also have a 30k price to add the augment kit to the gear. While Underworld Trading materials are necessary for making level 50 gear, you also need to. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Edited November 5, 2015 by Jinre_the_Jedi. 15%. So you would just be throwing your money away buying any now. 1. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. 9 Augments (+108 each) (If Accuracy Enhancement was taken) 13 Augments ( +108 each) (If Accuracy Enhancement was not taken) Gear in 306 rating + Advanced Augments 45 Accuracy +650 – It gives slightly above 105 % Accuracy . Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). So if you have a crafting skill and two gathering. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. Any of those can craft the augment kits needed to add a slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. Be sure to pull out your augments before upgrading to avoid losing them. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. I sell the purple ones on the GM for good credits. 1. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You will find everything you need. If you can crit your gear, why not the option that when you crit you get a random augment as well. More sharing options. 2500 2418 7426 0. In the ones with no crafter tag, no % tag or No Research. 3 PvP Sorcerer Corruption Class Guide; 7. Support. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1a. This type of progression is not new to the game; however, 7. 227K subscribers in the swtor community. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Posted January 27, 2016. Sort by:As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. They sell in Trade Chat because they're more expensive than the GTN allows. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Suggestion Box. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. View Mobile Site Follow on IG. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. Synthweaving is the crafting skill for strength and willpower armor. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. The standard GCD in SWTOR is at 1. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. wearable pieces made by a craft can crit to get an augment slot; post-1. 2 - but that doesn't seem to be the case. General Discussion. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. Note: This only applies to burst spec DPS, not sustained DPS specs. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. 14 gear pieces with stats. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. 1 PTS. Individual Pieces. 1. - For solo stuff, probably. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. These are the bis builds from the theorycrafter discord and need rly specific enhancements. The 300 augments it gives you the recipes but the mats are hard to come by. Individual Pieces. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. I tried RE these and I'm not getting any MK 11 slot components. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 1, these mods are not “the best in the game”. for 11th level slot comp. Players without Augmented Operations gear will not be viable. - That way the crits should bless you with an additional augment. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. 0 Rage Juggernaut PvE Guide (DPS) for beginners. 9 added Ossus and 252/258 main gear, but no new augments. Individual Pieces. 2500 2418 7426 0. - slicing provide the blue / purple materials. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. Star Wars The Old Republic Menu Toggle. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. vlosinssrigg • 6 yr. Craft trainers. Craft trainers. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. 0 coins. ago. It holds augments of varying grade, less than or equal to the grade of the augment slot. 3 Class Changes;. SWTOR 7. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. base is the base damage of the attack (typically a range). I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. The dedicated guide contains tips for all roles in both PvE and PvP. - Get 1/2 crafters chars. 1. Posted February 12, 2012. If a piece of gear does not have an augment slot, then you have to install one using a. and people who are just doing 15k dps with 336s and purple augs wouldn't. An augment is an item modification and can be applied to an augment slot. If you've learned the next grade of. It took me maybe6-8 weeks to get them all for my crafters. Tactical Items Guide in SWTOR. non-sync: stim + 5 augments + initiative r18 + initiative r19. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. Part of Vulkk's "SWTOR Basics" series. All-road, crossover, gravel, monster-cross, road-plus, supple tires, steel frames, vintage bikes, hybrids, commuting, bike touring, bikepacking, fatbiking, single-speeds, fixies, Frankenbikes with ragbag parts and specs, etc. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. The dedicated guide contains tips for all roles in both PvE and PvP. Augments now interact with the Bolster system. The most notable changes are the removal of Utilities, the ability pruning. 3, it was only possible to create an Augmented item through a critical crafting success. 2 live numbers. Prior to Game Update 1. So for eg. For Weapons it would depend: Artiface- For lightsaber hilts. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. 0 Legacy of the Sith expansion. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 0 release, but they are a part of our 10-year celebration plans. The MK8 Augment Kit is now the highest. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. “Best gear”: With update 7. Either directly, or via the GTN. Posted April 26, 2013. 1. do more than 15. Armormech is the. 25% across a full set of mainstat augments without factoring in class buffs (I should note this increase is going from ~1800 to ~2000 Main Stat. We are not raising Crew Skills,. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Another thing is the gear up system in PVP. Individual Pieces. But as others say, if you can live without, then wait. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Best method is just to RE the assembly components. Main hands will have critical. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). This guide gets updated when BioWare introduces any changes that affect. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. The dedicated guide contains tips for all roles in both PvE and PvP. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. In this guide I intend to cover the. 4 damage, while power adds 57. SWTOR 7. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. Since many abilities have. The dedicated guide contains tips for all roles in both PvE and PvP. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. SWTOR 7. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Amormech, synth and armstech makes them. Changes to Augment Slots in Patch 1. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. The dedicated guide contains tips for all roles in both PvE and PvP. 3. 1a. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. I am not wrong about this because I have done this before. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. because new augments would give you even more stats, maybe to reach. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Legacy of the Sith (7. This type of progression is not new to the game; however, 7. Put the augments into the augment slots. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. . My apologies to the healers. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Members. 2 is out, upgrade the item to 336. Though the progression breaks down at the highest (and lowest) ranks/levels. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. 5 billion credits to make 1 level 300 augment. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. You have finished your leveling and your character is at level 80 now. SWTOR Directive 7 Flashpoint Guide. This guide below is no longer being updated. 6% faster ability activations, so our energy generation needs to increase by that proportion. 1. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. 0 crafting realignment? I didn't get into Augmenting gear before, so I didn't pay much attention. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Make sure you get the Armormech ones. 3. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. These changes will also be available on the PTS when it opens. Share. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Both the new pvp and pve tier sets are not BIS because they lack them. Hey all, I'm on a big debate on what augments to take. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. 5 seconds which means you can only attack an enemy every 1. Break even prices for Advanced Critical Augment 74. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. Individual Pieces. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments have been reduced to 8 tiers. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. We don't know about Legendary Implants. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Indeed it is. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. ) Yes, I remembered those days lolol, came back. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Check Details. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! The augment kit doesn't change the level requirement of the gear. 3. 345. The price of MK-11's and Augments will sky rocket. 2. Game Update 7. Top gold critical augments are worth around 2bil to craft. Crew Skills. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Augments and augment kits are a little more difficult. UPDATE March 2, 2021: The game will no longer freeze when changing the. I see it all the time. The materials to craft them, depend on what recpie they are but all need the materials from. 0) locnlol The Red Eclipse • 8 yr. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Yes. SWTOR 7. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Stat Priority. 5. Pre-mades will get bored no longer having seals to club. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves)Here’s how to get the best solo gear in SWTOR as of 7. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. SWTOR Augments Guide. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. 0+ in order to streamline the process. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. I was using single target calculations to determine the Optimal Stats. Hey guys, here's some quick insight as to why I'm writing this article. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. Legacy of the Sith (7. 2! You can exchange extra Conquest Commendations for Tech Fragments in the Supplies section of the fleet at the Spoils of War Vendor, 200 Conquest Commendations = 200 Tech Fragments. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. 3. 1. less than 8 ppl again. a source of additional stats over and above un-modified weapons). Bonus Healing = Presence * 0. . No idea what the yields will be from the missions, or even how common the missions will be. But they still. The required OEM-37 and RPM-13 to create a CM-1337 has been reduced to 5 OEM-37 and 5 RPM-13 (down from 7 OEM-37 and 14 RPM-13). And the RNG is about 20%. Yes Even a Jugg as Alacrity. SWTOR Class Guides Menu Toggle. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). 1. I might make one set of these augs just as a sort of long-term goal. Individual Pieces. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Level 80 Crafting Guides. And, of course, if you are a tank you might want to add defensive augments. 1. I was just wondering if there are other custom weapons that can be created aside from custom-built vibro sword and elegant modified light sabers. Posted April 28, 2022. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. If we divide 1 by 0. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Updated October 17, 2021.